//==============================================================================
// obelisk_anim.txt
//==============================================================================
import Construction_defines_anim.txt
//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
define firetinycinematic
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny Cinematic
      }
   }
}

//==============================================================================
define smoketinycinematic
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Smoke Tiny Cinematic
      }
   }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
			SetSelector
			{
		                ConstructionLogic 0 50
				set hotspot
				{
					version
					{
					Visual World A Campfire Large2
					connect ATTACHPOINT firetinycinematic hotspot
					connect ATTACHPOINT smoketinycinematic hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Building Construction XSmall A
							connect ATTACHPOINT empower hotspot
         				connect CHIN N_Small_Brick hotspot
		   				connect ATTACHPOINT N_Long_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Building Construction XSmall B
							connect ATTACHPOINT empower hotspot
							connect CHIN N_Small_Brick hotspot
		      			connect ATTACHPOINT N_Long_Brick hotspot
					}
				}
			}
	}
}

//==============================================================================
anim Heal
{
    SetSelector
    {
			SetSelector
			{
		                ConstructionLogic 0 50
				set hotspot
				{
					version
					{
					Visual World A Campfire Large2
					connect ATTACHPOINT firetinycinematic hotspot
					connect ATTACHPOINT smoketinycinematic hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Building Construction XSmall A
							connect ATTACHPOINT empower hotspot
         				connect CHIN N_Small_Brick hotspot
		   				connect ATTACHPOINT N_Long_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Building Construction XSmall B
							connect ATTACHPOINT empower hotspot
							connect CHIN N_Small_Brick hotspot
		      			connect ATTACHPOINT N_Long_Brick hotspot
					}
				}
			}
	}
}

//==============================================================================
anim Death
{
    SetSelector
    {
			VariationLogic
//--------------------------------------------------------------------------Obelisk A----------------------------------------------------------------------------------------------------------------------
			SetSelector
			{
		                ConstructionLogic 0 50
				set hotspot
				{
					version
					{
					Visual World A Campfire Large2
					connect ATTACHPOINT firetinycinematic hotspot
					connect ATTACHPOINT smoketinycinematic hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Building Construction XSmall A
							connect ATTACHPOINT empower hotspot
         				connect CHIN N_Small_Brick hotspot
		   				connect ATTACHPOINT N_Long_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
							Visual Building Construction XSmall B
							connect ATTACHPOINT empower hotspot
							connect CHIN N_Small_Brick hotspot
		      			connect ATTACHPOINT N_Long_Brick hotspot
			}
		    }
		}
	}
}

